Hello humans! (and other species so we don't offend)
We've put together a bunch of hotfixes for you. There's more under the hood that accompanies these as usual, but you get the idea..
Code
UI/Widgets
We've put together a bunch of hotfixes for you. There's more under the hood that accompanies these as usual, but you get the idea..
Code
- Carnage pickup sound is heard again (now clamped to 4 seconds -- ours is 3.7)
- cl_playercolorX is now blocked when not in menu
- cl_player<inventory> cvars are now blocked when not in menu
- Player name now flood protected
- Drop in support now preserves existing player states in arena games
- Fixed issue where in arena1v1, game would end if a playing player left (while there were queued people that could come in next round)
UI/Widgets
- Added: MapAutoSave widget! Intervals and backup counts configurable in options
- Replay editor: now properly stays visible in edit mode
- Replay editor: can no-longer select spectators in replays
- Accelmeter: added race mode/training mode only options
- Proving grounds now includes on/off/both options (so now you can queue for both proving grounds and standard map pools)