Quantcast
Channel: Reflex Arena RSS Feed
Viewing all articles
Browse latest Browse all 62

Reflex 1.1.1 hot saucy fixes

$
0
0
Hello humans! (and other species so we don't offend)

We've put together a bunch of hotfixes for you. There's more under the hood that accompanies these as usual, but you get the idea..

 

Code
  • Carnage pickup sound is heard again (now clamped to 4 seconds -- ours is 3.7)
  • cl_playercolorX is now blocked when not in menu
  • cl_player<inventory> cvars are now blocked when not in menu
  • Player name now flood protected
  • Drop in support now preserves existing player states in arena games
  • Fixed issue where in arena1v1, game would end if a playing player left (while there were queued people that could come in next round)
 

UI/Widgets
  • Added: MapAutoSave widget! Intervals and backup counts configurable in options
  • Replay editor: now properly stays visible in edit mode
  • Replay editor: can no-longer select spectators in replays
  • Accelmeter: added race mode/training mode only options
  • Proving grounds now includes on/off/both options (so now you can queue for both proving grounds and standard map pools)

Viewing all articles
Browse latest Browse all 62

Trending Articles