We're pushing out another point release to address some crash bugs & tweak experimental changes.
Bug Fixes
- Fixed server crash occasionally occuring on map change
- Fixed issues with teams getting swapped around as game goes live
- Fixed issue where sv_allowmodes would only allow last option in list to pass
- Fixed crash when querying steam leaderboards top 20 when not connected to steam
Experimental Ruleset Changes
BURSTGUN
- Projectile speed was 3500 now 4000
- Pprojectile damage was 7 now 6
- Max ammo was 40 now 30
- Weapon pickup ammo was 20 now 15
- Ammo pickup was 10 now 5
- Spread no longer randomised
- Spread was 0.05 now 0.03
- Now has 7 projectiles (previous 6 + new center)
- Max ammo was 40 now 20
- Weapon pickup ammo was 20 now 10
- Ammo pickup was 10 now 5
- Explosion radius was 150 now 160
- Max ammo was 200 now 100
- Weapon pickup ammo was 100 now 50
- Ammo pickup was 50 now 25
- Max ammo was 200 now 150
- Ammo pickup was 50 now 25
- Damage was 6 now 7 (was 120dps now 140dps)
- Knockback (ground and air) was 1.7 now 1.5 (to mostly counter damage increase, still is slight buff)
- Explosion radius was 120 now 115