Reflex 0.44.3
Gameplay changes: Melee range reduced from 80 to 68 Melee trace range reduce from 12 to 10 Award "pineapple" now requires direct hit to be fatal Experimental changes: Plasma cell damage reduced from...
View ArticleReflex 0.44.5 hotfix
Small point release today to address the frame-rate drops being reported by the community. Thanks mad-jihad for the repro map! Bug fixes: Fixed performance issue with AABB vs brush trace after angle...
View ArticleReflex 0.45.0
0.45.0 is our character & animation update. We've decided to split training into another release. This allows us to deliver the character & animation build earlier Training will become 46,...
View ArticleReflex 0.45.1
Bug fixes: Fixed potential spinlock bug on load Supporter morning star now attaches properly Fixed Sentinel ragdoll skinning bug Removed eye effect from player (was attached incorrectly + not...
View ArticleReflex 0.45.2
Hey lads -- Just a quick build to address some critical issues. Improvements: Added sv_allowcallvotemapmode Disabled match picker UI combo box when not sourcing maps from workshop (as it only works...
View ArticleReflex 0.46.0
Today we're releasing version 46. This version adds the training game mode.Training allows you to practise your movement, aiming & dodging and compete against your friends. We've added turrets...
View ArticleReflex 0.46.1
Hey lads, just a quick patch today to fix some critical issues, and address some initial feedback.Training: Turrets now properly reset on callvote restart Turrets now properly damage players in...
View ArticleReflex 0.46.2
Improvements Increased length of sv_startruleset (so you can use experimental_stake) Spawn system will no-longer fall back to fully random if all spawns had LOS from an enemy Added r_shadow_resolution...
View ArticleReflex 0.46.3
Code r_shadow_resolution now goes up to 2 for 1024 shadows Reduced max shadow map count, levels seem to be using a more sensible number of light shadows now Callvote restart will now pull extra players...
View ArticleReflex 0.46.4
We're pushing out another point release to address some crash bugs & tweak experimental changes.Bug Fixes Fixed server crash occasionally occuring on map change Fixed issues with teams getting...
View ArticleReflex 0.47.0
The hype train has finally pulled up at the station. Now we can finally curl up into a fetal position for an hour until we need to start work on 47.1btw, NEW PLASMAGUN AND BOLTRIFLE MODELS ARE INNNN...
View ArticleReflex 0.47.1
Hey Lads, We've had some great feedback from the experimental plus play and are taking feedback on-board. Firstly we've added a 'bullet' hitbox capsule which is to address the extreme popups people...
View ArticleReflex 0.47.2
Hi guys, Another quick point release. This point release's main features includes the infamous wallclipping (which is enabled in experimenal ruleset). We're really wanting to hear feedback on this and...
View ArticleReflex 0.47.3
Hi guys, Getting towards the end of 47 point releases. This one adds extra info to the server browser, and sets the bullet hitbox & wallclipping to be used in all rulesets. There are also a few...
View ArticleReflex 0.47.4
Quick point release to fix a last minute wall clipping issue!Bug fixes: Fixed issue where jumping onto ramp would launch you into outer space Art: Smooth normals pass on melees: hatchet, afps hatchet,...
View ArticleReflex 0.47.5
Another quick point release, about time to start on 48! Bug Fixes: Fixed bug where shotgun shots fired wasn't recording properly Fixed bug where melee attached on back received decals from explosions...
View ArticleReflex 0.47.6 - Merry Christmas
We've enabled the Christmas build for your holiday season. Including the famous robot Santa hat, plasma rifle snowballs & your the candy-cane melee weapon -- We've also added a familiar sneaky...
View ArticleReflex 0.48.0 - Matchmaking
Today we're releasing Matchmaking, our new 2v2 Ironguard from our previous competition, and many other small fixes! Matchmaking:So how does it work? Under "PLAY" in the menu, you will see "Quick Play"...
View ArticleReflex 0.48.1 - Immediate fixes + Gameplay balance adjustments
Today's point release contains a couple immediate bug fixes as well as a big cleanup on game balance settings. Note: Very aware of the issue where MMR is not being awarded correctly after some...
View Article48.3ish Hotness fix
Hey guys, Today we have a hot fix to address the Steam Inventory changes which have happened in the Steam Client. It's causing people to get disconnected when they attempt to join a server with a...
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